Sunday, 3 August 2014

Final Fantasy VII Playthrough: Part 17 - Tifa takes control

Sephiroth has unleashed Weapon, SHINRA have captured my friends and I'm tripping out at the bottom of a crater. It looks like I'll be there for a while, so perspective shifts to Tifa.

Tifa is having a flashback to the time when she recruited me to AVALANCHE, thinking I was her childhood friend. She's just found out that I wasn't actually her childhood friend after all and that I was just created from her memories, but apparently she suspected something was fishy all along and only recruited me so she could keep an eye on me.

Sunday, 29 June 2014

Final Fantasy VII Playthrough: Part 16 - S*** gets real, Cloud loses his s***

Aeris is dead, Sephiroth got away, and I'm having an identity crisis.

This was brought on by my recent blackouts, hallucinations, out-of-body experiences and a worrying tendency towards uncharacteristic behaviour, such as giving a WMD to my nemesis and trying to stab my (now late) friend in the head with a Buster Sword.

Sunday, 18 May 2014

Final Fantasy VII Playthrough: Part 15 - Temple and City of the Ancients

Having rescued Cid from a life of regret (luring away with the promise of almost certain death), we find out that SHINRA are pursuing Sephiroth to the Temple of the Ancients. They've got a head start due to the fact that they're the planet's most powerful industrial corporation and we're using a broken plane as a raft.

A few conversations with suspiciously well-informed locals reveal that in order to get into the Temple of the Ancients, we need an artifact called the "Keystone", which is currently in the possession of our good friend Dio, owner of the Gold Saucer amusement park.

He's keeping it in his collection of curios at Gold Saucer's museum and agrees to lend it to us if I amuse him by fighting some monsters in his battle arena.

Final Fantasy VII Playthrough: Part 14 - Nanaki, Vincent and Cid

Having recently survived a theme park prison colony, we're all a bit tired so decide to pay a visit to Red XIII's laid-back home town of Cosmo Canyon.

Cosmo Canyon is a bit like a collection of New Mexico earthships, in that it's built out of found objects, it's in the middle of the desert and it's full of hippies.

Monday, 5 May 2014

Well-Rendered's Games of the Generation #1: Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception, Sony Computer Entertainment/Naughty Dog (2009)

I probably should have written a proper article for this post. It would have been nice to reward your patience, at the very least.

But this is all you're getting.  

Uncharted 3: Drake's Deception is #1 because of all the games released for consoles over the last seven years, it's the one I've enjoyed most. The story is a big part of this, but I've already written an article about why and I would rather not repeat myself.