Tuesday, 16 September 2014

Final Fantasy VII Playthrough: Part 18 - Over to you, Cid


Cloud is lost in the Lifestream, a giant supernatural beast is on the loose, Aeris and Sephiroth are still dead and missing respectively and a meteor is about to collide with the planet. But the party have managed to steal an airship, so I think on balance, things are looking up for Team Tifa and her merry men.


Even so, it's hard to stay relentlessly positive when staring straight up at Meteor, which is heading towards us at terrifying speed (context: Final Fantasy VII predates both Armageddon and Deep Impact by a year).

Sunday, 3 August 2014

Final Fantasy VII Playthrough: Part 17 - Tifa takes control


Sephiroth has unleashed Weapon, SHINRA have captured my friends and I'm tripping out at the bottom of a crater. It looks like I'll be there for a while, so perspective shifts to Tifa.


Tifa is having a flashback to the time when she recruited me to AVALANCHE, thinking I was her childhood friend. She's just found out that I wasn't actually her childhood friend after all and that I was just created from her memories, but apparently she suspected something was fishy all along and only recruited me so she could keep an eye on me.

Sunday, 29 June 2014

Final Fantasy VII Playthrough: Part 16 - S*** gets real, Cloud loses his s***


Aeris is dead, Sephiroth got away, and I'm having an identity crisis.


This was brought on by my recent blackouts, hallucinations, out-of-body experiences and a worrying tendency towards uncharacteristic behaviour, such as giving a WMD to my nemesis and trying to stab my (now late) friend in the head with a Buster Sword.

Sunday, 18 May 2014

Final Fantasy VII Playthrough: Part 15 - Temple and City of the Ancients


Having rescued Cid from a life of regret (luring away with the promise of almost certain death), we find out that SHINRA are pursuing Sephiroth to the Temple of the Ancients. They've got a head start due to the fact that they're the planet's most powerful industrial corporation and we're using a broken plane as a raft.

A few conversations with suspiciously well-informed locals reveal that in order to get into the Temple of the Ancients, we need an artifact called the "Keystone", which is currently in the possession of our good friend Dio, owner of the Gold Saucer amusement park.


He's keeping it in his collection of curios at Gold Saucer's museum and agrees to lend it to us if I amuse him by fighting some monsters in his battle arena.

Final Fantasy VII Playthrough: Part 14 - Nanaki, Vincent and Cid


Having recently survived a theme park prison colony, we're all a bit tired so decide to pay a visit to Red XIII's laid-back home town of Cosmo Canyon.


Cosmo Canyon is a bit like a collection of New Mexico earthships, in that it's built out of found objects, it's in the middle of the desert and it's full of hippies.