Sunday, 29 June 2014

Part 16: S*** gets real, Cloud loses his s***


Aeris is dead, Sephiroth got away, and I'm having an identity crisis.


This was brought on by my recent blackouts, hallucinations, out-of-body experiences and a worrying tendency towards uncharacteristic behaviour, such as giving a WMD to my nemesis and trying to stab my (now late) friend in the head with a Buster Sword.

Sunday, 18 May 2014

Final Fantasy VII Playthrough: Part 15 - Temple and City of the Ancients


Having rescued Cid from a life of regret (luring away with the promise of almost certain death), we find out that SHINRA are pursuing Sephiroth to the Temple of the Ancients. They've got a head start due to the fact that they're the planet's most powerful industrial corporation and we're using a broken plane as a raft.

A few conversations with suspiciously well-informed locals reveal that in order to get into the Temple of the Ancients, we need an artifact called the "Keystone", which is currently in the possession of our good friend Dio, owner of the Gold Saucer amusement park.


He's keeping it in his collection of curios at Gold Saucer's museum and agrees to lend it to us if I amuse him by fighting some monsters in his battle arena.

Final Fantasy VII Playthrough: Part 14 - Nanaki, Vincent and Cid


Having recently survived a theme park prison colony, we're all a bit tired so decide to pay a visit to Red XIII's laid-back home town of Cosmo Canyon.


Cosmo Canyon is a bit like a collection of New Mexico earthships, in that it's built out of found objects, it's in the middle of the desert and it's full of hippies.

Monday, 5 May 2014

Well-Rendered's Games of the Generation #1: Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception, Sony Computer Entertainment/Naughty Dog (2009)

I probably should have written a proper article for this post. It would have been nice to reward your patience, at the very least.


But this is all you're getting.  

Uncharted 3: Drake's Deception is #1 because of all the games released for consoles over the last seven years, it's the one I've enjoyed most. The story is a big part of this, but I've already written an article about why and I would rather not repeat myself.

Well-Rendered's Games of the Generation #2: The Last of Us

The Last of Us, Naughty Dog/Sony Computer Entertainment (2013)

Spoiler warning

The "Games of the Generation" series is a list of favourites, so I was initially puzzled that the number two slot ended up being occupied by the most depressing game I've ever played. In fact trying to figure out quite why I love it so much despite how miserable it makes me has been the primary cause of the delay in publishing this piece, so I really hope it's worth it.

The Last of Us, like fellow downer The Walking Dead (#9 on the masochist's list of recommended weekend activities), is a story about a shady man and an innocent girl making their way across America after a zombie apocalypse. But while The Walking Dead is a tale set in a world without hope, The Last of Us puts you in charge of humanity's only hope: a young girl whose genetic code might just hold the cure for the Cordyceps infection that's ravaged the planet.


In The Walking Dead you must do all you can to ensure the survival of little Clementine on the basis that it's the right thing to do. She's an innocent child who deserves a shot at life, and it's your job to ensure she gets it by whatever means necessary. In The Last of Us, you're a mercenary who needs to get Ellie to a resistance group (the Fireflies) who might be able to turn her immunity into a vaccine, even though extracting the crucial tissue will kill her. The terrible twist is that your character, Joel, decides at the 11th hour that he'd rather slaughter thirty people - including perhaps the last brain surgeon in existence - and sacrifice humanity's last chance for redemption rather than let Ellie die.