Saturday, 7 July 2018

Fallen London Exceptional Story: Written in the Glim

If you are finding current heatwave in real London tiresome (THE SUN THE SUN THE SUN THE SUN THE SUN), might I suggest you visit Fallen London instead? There is no sun there.

While you're there, find out whether the false-stars can predict the future in Written in the Glim, my third Exceptional Story for Failbetter Games' Fallen London.

Editing, design and QA: James Chew.

Art by Tobias Cook.

Sunday, 22 April 2018

Fallen London Exceptional Story: The Murgatroyd Formula

My second Exceptional Story for Failbetter GamesFallen London, The Murgatroyd Formula, is out now! In it, you'll embroil yourself in a family feud, track down a moon-milk dealer and orchestrate the grand opening of the Murgatroyd Company's latest enterprise.

Editing, design and QA: James Chew, Caolain Porter and Cash DeCuir.

Art by Tobias Cook.

Tuesday, 5 December 2017

Fallen London Exceptional Story: Steeped in Honey

It brings me great joy to announce that I am the author of Steeped in Honey, this month's Exceptional Story for Failbetter GamesFallen LondonBehold, the woman at the story's heart!

To find out who she is, you'll need to plunge into Fallen London, a literary RPG set in a Victorian-Gothic underworld, become an Exceptional Friend, and pick up the story from the Season of Silver card.

In Steeped in Honey, you'll investigate Veilgarden’s most exclusive Honey Den, infiltrate a house of charity, and venture among reprobates at Watchmaker’s Hill. Indulge in a cup of red honey and burrow through the lost memories of the woman with the bee-stung eyes.

Editing and QA: Cash DeCuir, Olivia Wood and Caolain Porter.

Art by Paul Arendt.

Thursday, 4 May 2017

Night in the Woods: Small town blues

The following post contains spoilers for Night in the Woods.

I'm glad I made Re-Entry before I played Infinite Fall's Night in the Woods because if I hadn't, I'd have been pretty disheartened. Like Re-Entry, Night in the Woods is the story of a twenty-something dropout who returns to their rusty hometown, but unlike Re-Entry, Night in the Woods is a deft, atmospheric exploration of mental illness.

Oh, and it looks gorgeous.

In my last post I talked about Re-Entry's biggest shortcoming: the way mental health is gamified. There is a clear distinction in my game between thoughts/actions/words that have objectively positive outcomes, and those that have a detrimental effect on the protagonist's state of mind or self-image. It makes for good gameplay, but it also depicts mental health as a reward for saying or doing the right things. The reality, as Night in the Woods expresses, is far more complex, beautiful and sad.

Thursday, 20 April 2017

I have made a game!

I've made a game with Twine. It's called Re-Entry, and you can play it for free in your browser by downloading it from the Interactive Fiction Database.

The rest of the post is about what I was trying to achieve with the game, which means spoilers, so go and play it now! It takes about half an hour, you can't lose, and the ending changes depending how you behave. If you like it, please do rate it and leave a review on its IFDB page, then head back here for some behind-the-scenes goodness.