I wonder what the crossover is between players of video games and players of board games? I ask because I just saw this, and now I have a funny feeling in my tummy.
There are several Tomb Raider board games, and this one (Underworld) is apparently the highest rated on the peerless boardgamegeek.com.
I have always loved board games. Before my family got a computer, we had a big stack of board games which we'd cycle through several times a week. I am especially fond of Star Wars Monopoly (original trilogy, obviously), although many people now refuse to play it with me. Other favourites are Cluedo and pirate-themed classic Buccaneer.
The logical progression for me would have been to move on to games like Carcassonne, but my family eventually did get a computer, so I ended up playing Theme Park instead.
It's worth pointing out that board games and video games can offer the player things that the other cannot. Board games offer a sustained face-to-face interaction with other players which video games have yet (in my opinion) to achieve. And video games can tell a story and allow players to explore an imaginary world. It's also worth noting that video game versions of many board games lose much of their appeal. I find that Backgammon loses much of its tactile appeal on a screen, and the predictability of the AI opponents in Monopoly makes the computerised version a complete waste of time.
But there is a definite overlap in the things I love about the two media. In the right mindset, a board game can be just as immersive as a video game. Whilst there's no real video game equivalent to an FPS*, strategy games and RPGs have their roots firmly in the board game tradition.
I'm a little out of my area of expertise here, but I believe StarCraft is a spiritual descendent of table-top strategy games such as Warhammer...
And the modern RPG can be traced back to Dungeons and Dragons. There's a short article by Logan Westbrook on The Escapist on this very matter, if you're interested.
All that said, I still think games have yet to replicate the social aspect of board games. I find "versus" games such as beat 'em ups and racers can be a bit tiring for a prolonged period. And whereas I really enjoy long co-op games such as Gears of War or Lara Croft and the Guardian of Light, sitting side-by side and staring at a screen isn't quite the same as sitting face-to-face and trying to out-strategize each other. And video games have yet to come up with an equivalent to personality-based board games such as Imaginif and Scruples.
And I don't know if that's necessarily a bad thing. Sometimes it's nice to turn off a screen and look at the face of another human being. No, honestly, it is. Its not that video games don't have their own take on social or strategic gaming, but there are some things which are best left in the messy world of dice, figurines and velvet drawstring bags. There's a lot to be said for the soft tactile noise of wood on leather, and the worn edges of a perfectly-weighted die.
*Oh wait. Apparently there is.