Monday, 5 March 2012

Behind the Scenes

Here's a GodisaGeek roundup. Initially I was planning to write a separate little post for each one because in each case I think there's something interesting to say about how each one was written. It's hard for me to tell if what I had planned would actually be interesting because I never wrote it, and now I think it probably wasn't. Is time a great editor, or does it just make you apathetic? How many great novels would never have been written if the authors just thought "oh, it probably wouldn't have been that interesting, and my husband's always telling me to be less introspective. Maybe I'll go and do some volunteering instead..."

Probably a lot. But then maybe our municipal gardens would be in better shape.

Obviously my discussion of my list of top 10 video game couples is comparable to a literary masterpiece. Yes, this is first on the GodisaGeek rundown.


No, Snow and Serah aren't on there. They're rubbish. Fang and Vanille are, though. Interestingly, the list nearly turned into top 10 video game love triangles, but I couldn't come up with 10. Here's my list (in no particular order):


Cloud, Aerith, Tifa
York, Zach, Emily
Nathan, Chloe, Elena
James, Mary, Maria
Vincent, Catherine, Katherine (haven't actually played Catherine but I think I'll like it)
Trip, Monkey, Pigsy
Any Mass Effect love triangle. Shepard, Miranda and Jack is probably my favourite.

Writing it made me go back and play all 3 Uncharted games again, on hard mode. I loved them so much more the second time, especially the last one. I am pretty sure my roomie didn't see me cry at the end. I just bought the soundtrack actually. The extended edition, so I could have this track. So 1930s adventure serial.

Next up is my review of Dear Esther, whose creative director I interviewed a few weeks back.


I meant every pretentious thing I said in that review, even the stuff about Dear Esther tapping into our deepest fears about the meaninglessness of life. My review reminds me of an incident the other day when someone said to me that reviews that discuss games as art are pompous.

He said "pompous" like it was a bad thing.

I had a very strong reaction to Dear Esther, and although some of the metaphors were a bit heavy-handed, it really did move me. For the benefit of people who aren't going to read the review, I really do think that the extreme lack of interactivity makes it more akin to a real life experience than a lot of games where you can actually impact on your environment.

Then I wrote a review of J.U.L.I.A., which is a great little adventure game. I don't often play indie games because there's quite a lot of time at risk. With more mainstream things, I can generally rely on them being played by a good number of people whose opinions I respect, so I can generally judge whether I'll like them in advance. Indie games are a bit more of a shot in the dark. I think I'd play more if I was more expert in any given genre, but because it's quicker to list the kinds of games I don't play than those I do, I just don't know enough about any one branch of gaming  to dedicate a lot of time to playing all offerings.



Except Tomb Raider, of course. Practically a genre in its own right.


Anyway, J.U.L.I.A.'s worth a look if you really like Blue Peter but wish it was more like Alien.

I'm now off to listen to the Uncharted 3 soundtrack and see if I can make the Putney skyline look like the Iram of the Pillars if I look at it without my glasses.

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