Friday, 4 September 2015

Lara Croft GO and Hitman GO review: More please.

I presume that mansion's got a hefty mortgage, because since she stopped selling Lucozade, Lara Croft has needed a part-time job. Previous extracurricular projects in the fallow years between major Tomb Raider releases include the isometric Guardian of Light and The Temple of Osiris, which offer a clever twist on the puzzles, isolation and exploration of Core's original games. While this gameplay can't carry an AAA franchise any more, it's still my own personal catnip, so you can imagine how thrilled I was when Lara Croft GO, a turn-based mobile puzzle game, was released last week.


Lara isn't the first of Square Enix' Eidos recruits to visit turn-based territory. That would be the Hitman series' Agent 47, who made his mobile debut in Hitman GO last year, by the same developer as Lara Croft GOSquare Enix Montreal. Lacking the patience for stealth gaming, I initially passed over Hitman GO, but I enjoyed Lara's outing so much that I though I'd give it a (sorry) go.