Thursday, 20 April 2017

I have made a game!

I've made a game with Twine. It's called Re-Entry, and you can play it for free in your browser by downloading it from the Interactive Fiction Database.


The rest of the post is about what I was trying to achieve with the game, which means spoilers, so go and play it now! It takes about half an hour, you can't lose, and the ending changes depending how you behave. If you like it, please do rate it and leave a review on its IFDB page, then head back here for some behind-the-scenes goodness.

Sunday, 1 January 2017

Uncharted 4: A Thief's End - Using reality to deliver the ultimate fantasy

The following article contains spoilers for all 4 Uncharted games.

Many story-driven games use fantastical or other-worldly settings to make the player reflect upon real life, but the Uncharted series has always done the opposite. Nathan Drake, clad in jeans and a plain T-shirt, is possibly the most mundane protagonist ever to front a blockbuster game, and the contrast between the normality of his characterisation and the outlandishness of his adventures is what makes the escapism of the latter so potent.


Unremarkable protagonists are common in films and literature because they make it easy for an audience or reader to imagine that the events in the story are happening to them. However, they're unusual in games because the events are already, unequivocally happening to the player, who therefore wants those events to be as fun and empowering as possible. If it's a given that you are the protagonist anyway, wouldn't you rather play as a space marine/cyborg/wizard/demon hunter than just a "guy in a t-shirt"?